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  It had virtually no experience in videogames, but knew exactly what it was doing. Edge examines Sony's remodelling of the interactive entertainment landscape
Sony Computer Entertainment HQ
Tokyo, December 3 1994. An assuming vehicle with a Sony logo emblazoned on its side cruises along the main street in the Akihabara consumer electronics district. From behind its tinted windows, Sony officials attempt to gauge the hysteria surrounding the arrival of their latest wonderchild, the PlayStation. They frown. The gaming otakus are out in force, but there's no doubt that more punters were waving Yen for the launch of Sega's Saturn system two weeks earlier. The first round belonged to the veterans. Perhaps Sony knew what was to come. Maybe the megacorp's experience with innovations like the Walkman and the Compact Disc gave it a foresight that others lacked. But could it have really expected to make such an an impact? 30 million consoles sold worldwide (two million in the UK alone) to an untapped market of twenty-somethings who had largely stopped playing games in the mid-eighties? PlayStations in clubs and its games on the cover of 'The Face'? Titles like Tekken 3 and Metal Gear solid still whetting gamer's appetites some three years after the system's launch? It's a remarkable success story.
Side-stepping Nintendo
The PlayStation was forged in a fire of corporate infighting, technological innovation and freak historical accidents. Considering it began life as a CD upgrade for a 16bit console, its status today is all the more remarkable.
PlayStation arose in the midst of the legendary SNES-versus-MegaDrive wars. Sega was desperate to expand its worldwide lead over Nintendo's
1983
Sony develops System G, real-time graphics technology for TV image manipulation. Ken Kutaragi joins the proiect in 1985 and works on Nintendo's SNES sound chip (right).
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1988
Sony and Nintendo begin to collaborate on a CD-ROM drive which would sit under the Super Famicom (SNES) prior to the 16bit console's launch in 1990.
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1991-1992
Meanwhile, Sony also works on a SNES-compatible CD/cart console (artist's impression right) to be called the Sony PlayStation. Nintendo backs out of the deal.
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