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Disclaimer
The information on the following pages are for information and reference
only. By opening a games machine you are voiding any warranty and in addition
you can seriously damage your console by altering its circuitry!
All mods on the following pages have been tested although no guarantee
or responsibility is implied. If in doubt don't do.
Sony WEGA Service Mode.
I currently use a Sony WEGA TV for my gaming. Not commonly know is that
all WEGA sets have an inbuilt service menu. Originally designed for
use
at the factory prior to dispatch, it allows configuration and fine tuning
of most aspects of the TV including image and audio configuration.
Service mode can normally be entered by pressing the following on the
remote in quick succession:
[i] - Info button
[5] - Number 5
[^] - Up volume
[ ] - Return from teletext
The following options should become available in service mode:
00 TT Mode off
01 Service menu on
02 No function
03 Set vol to 30%
04 Service menu in "Service Mode"
05 Serve menu in "production Mode"
06 Set vol. to 80%
07 Aging mode
08 Shipping condition (Production request), Reset to default
09 Language reset
13 Display of software version
14 Production info display
22 Operating timer and error mem. display
Great care should be taken when keying options, some codes are factory
coded and can potentially damage or render the unit unusable.
Pinouts
For more information on the Scart Pin outs see this document documentation
or Scart Pin configuration/voltage standard
| No |
VGA-1C5p |
Macintosh |
X68000 |
PC-9801 |
Towns |
TERA-DRIVE
RGB-9p |
CGA-RCGcB9p
EGA-RCGcB9p |
| -- |
 |
 |
 |
 |
 |
 |
 |
| 01 |
Red |
Gnd |
Red |
Red |
Red |
Red |
Gnd |
| 02 |
Green |
Red |
Red-GND |
Red-GND |
Red-GND |
Green |
Gnd |
| 03 |
Bule |
CS |
Green |
Green |
Green |
Blue |
Red |
| 04 |
ID2/RES |
ID1 |
Green-GND |
Green-GND |
Green-GND |
H-Sync & Mix |
Green |
| 05 |
GND/SELFCTest |
Green |
Blue |
Blue |
Blue |
V-Sync |
Blue |
| 06 |
Red-GND |
Gnd |
Blue-GND |
Blue-GND |
Blue-GND |
Red-GND |
Green2/Intensity |
| 07 |
Green-GND |
ID2 |
YscComp |
N.C |
Mix-Sync |
Green-GND |
Blue2/MonoVideo |
| 08 |
Blue-GND |
+5v |
GND |
N.C |
GND |
Blue-GND |
! H-Sync |
| 09 |
+5v (0.2A) |
Bule |
Mix-Sync |
N.C |
N.C |
GND |
! V-Sync |
| 10 |
Gnd |
ID3 |
Audio-Left |
Audio-Left |
Audio-Left |
- |
- |
| 11 |
ID0/RES |
Gnd |
Audio-Right |
Audio-Right |
Audio-Right |
- |
- |
| 12 |
ID1/RES/SDL |
V-Sync |
Audio-GND |
Audio-GND |
Audio-GND |
- |
- |
| 13 |
H (C) -SYNC |
GND |
N.C |
AV |
N.C |
- |
- |
| 14 |
V-Sync |
GND |
H-Sync |
H-Sync |
(H-Sync) |
- |
- |
| 15 |
Res/SClock |
H-Sync |
V-Sync |
V-Sync |
(V-Sync) |
- |
- |
*: As for the H-Sync having combined the Mix-Sync many
*: As for the Mix-Sync when the video signal (the composite) having blended,
it is
With the VGA of *Sync onGreen standard the Mix-Sync blending in the Green,
it is
The *Macintosh monitor size (resolution) is appointed with the ID1-3
*VGA15p
 |
S terminal (female)
1:C
2:Y
3:GND
4:GND
|
 |
D terminal
1:Y
2:Y-GND
3:Cb
4:Cb-GND
5:Cr
6:Cr-GND
7:Reserved
8:Line1
9:Line2
10:Reserved
11:Line3
12:GND
13:Reserved
14:PlugInFlag
|
With Line terminal 3, number of scanning lines, investigation system, information
of aspect ratio is sent
The color difference signal (the Y, the Cb and the Cr 3) with the picture
is sent, (the personal computer et cetera they are not 3 primary color RGB
systems)
| D terminal standard chart (the Japan individual specification)
|
| D1 |
525i |
|
| D2 |
525i |
525p |
|
| D3 |
525i |
525p |
1125i |
|
| D4 |
525i |
525p |
1125i |
750p |
|
| D5 |
525i |
525p |
1125i |
750p |
1125p |
* (I) Inter- less pile drawing (p) progressive one shot drawing
As for the D terminal present above-mentioned class is defined, (above the
D6 while deciding)
With present private broadcast such as BS digital broadcast D3 class general
The D terminal the former component terminal (3 main lanes) with collected
the control line the thing
How, if the せ it mixes also the aural signal and it thinks in the fact
that the り ゃ it is good, but...
| . |
MegaDrive-AV |
NEOGEO-AV |
PC9801dIN8p |
 |
1:Red
2:Sync
3:Audio
4:Blue
5:Video
6: +5v
7:Gnd
8:Green
|
1:Red
2:Video
3:Audio
4:Blue
5: -NC-
6: +5v
7:Gnd
8:Green
|
1:RED
2:GREEN
3: +12v
4:BLUE
5:CLOCK
6: H_SYNC
7:GND
8: V_SYNC
|
The PC9801dIN8pin is digital
| MegaDrive2-AV |
 |
1:Red
2:Sound-L
3:Sound-R
4:Green
5:Vide
6:C-Sync
7:Sound-Mono
8:Blue
9: +5v
|
7th as for in sound at time of monaural at the time of stereo from 2,3
SEGA32X and MEGAJET the same connector
| SEGA Saturn-AV |

|
1:Video
2:S-Video (Y)
3:S-Video (C)
4: +5v
5:Red
6:Green
7:Bule
8:C-Sync
9:Sound-R
10:Sound-L
|
| DreamCast |

|
DreamCast
1:Gnd
2:Sound-R
3:Sound-L
4: +12v
5: +5v
6:VGA-select1
7:VGA-select2
8:V-Sync
9:H-Sync
10:C-Sync
11:S-Video (C)
12:S-Video (Y)
13:Video
14:Blue
15:Green
16:Red
|
Output changes with the combination of the VGA-SELECT
Combination below being verified, you are
1:Video-Mode
2:15kHz-Mode1
3:15kHz-Mode2
4:31kHz-VGA-Mode
| SuperFamicom-AV |
 |
1:Red
2:Green
3:C-Sync
4:Blue
5:Gnd
6:Gnd
7:S-Video (Y)
8:S-Video (C)
9:Video
10: +5v
11:Audio-L
12:Audio-R
|
The Nintendo64, GameCube the basis is same
As for the Nintendo64 the RGB signal being outputted outside, it is
If it wires from inside, output is possible, but the signal weak is
| GamecCube Mini-D-Ribbon |
 |
1:Y
2:Y-Gnd
3:Pb
4:Pb-Gnd
5:Pr
6:Pr-Gnd
7:Resve
8:Line1
9:Line2
10:Resve
11:Line3
12:Insert-Gnd
13:Resve
14:Insert
|
As for Insert insertion detection
| Volt |
Line1 |
Line2 |
Line3 |
| 5.0v |
1125 |
Progressive |
16:9 |
| 2.2v |
750 |
----- |
4:3leter |
| 0.0v |
525 |
Interess |
4:3 |
| PlayStation 2 -AV |
 |
1:Sound-Gnd
2:Sound-L
3:Video-Gnd
4:Sound-R
5:S-Video (C)
6:Video (C-Sync)
7:S-Video (Y)
8:Gnd
9:Bule/Cb
10: +5v
11:Red/Cr
12:Green/Y
|
The Sync at the time <15KHz> of the RGB utilizes the Video signal
With the PS2 at the time of RGB output and at at the time of component output
contents of the signal are modified. (9,11,12th)
Addition: 2002/02/22
When type turn of the PS2 itself the DVD prayer is the Ver1.0 with 10000,15000
only
The signal of the DVD is outputted as the RGB.
When it is the other than that, mandatorily the component you become
The fact that the DVD it is videotaped is evaded as a RGB for the sake of
Addition: 2001/08/23
Uses the PS2linuxKit, outputs to the VGA monitor the case which
[ The Sync ON Green ] (the system which mixes the Sync signal in the signal
of the Green) with
The pattern which is connected to the PC monitor. Largest 1280*1024,16bitColor
(70Hz) indicatory possibility
Perhaps.. the person who searches the SynC$onGreen corresponding monitor
serious.
Controller system
| Family computer (FAMICOM) Game controller |
 |
1:B0
2:B1
3:B2
4:B3
5:B4
6:IRQ
7:Sound
8:GND
9: +5v
10:Clock-A
11:A1
12:P0
13:P1
14:P2
15:Clock-B
|
| SuperFamicon PROPELLANT-ACTUATED DEVICE |
 |
SFC-PAD
1: +5v
2:Clock
3:P/S
4:Data
5:
6:
7:Gnd
|
Converting the signal of the pad to the parallel > serial, it transmits
to the substance
The first Family Computer the numbers of buttons say just are few the same
system (8 buttons) with or and expansion
| PC-ENGINE PROPELLANT-ACTUATED DEVICE |
 |
1: SEL
2: Clock
3: Gnd
4: DAT1
5: DAT2
6: DAT3
7: +5v
8: DAT0
|
|
| PC- Engine
KEY MAP |
| SEL |
& nbsp |
DAT0 |
DAT1 |
DAT2 |
DAT3 |
| Low |
& nbsp |
A |
B |
SELECT |
RUN |
| Hi |
& nbsp |
UP |
RIGHT |
DOWN |
LEFT |
Parallel transfer
SEL (Serect) with the signal change of the signal |
| NEO GEO PROPELLANT-ACTUATED DEVICE (console end and
Male) |
 |
1: +5V
2: DOWN
3: LEFT
4: B
5: D
6: SELECT
7: NC
8: GND
9: UP
10: RIGHT
11: A
12: C
13: START
14: NC
15: NC
|
| MSX (ASCII) PROPELLANT-ACTUATED DEVICE |
 |
1: UP
2: DOWN
3: LEFT
4: RIGHT
5: +5V
6: TRIG-1
7: TRIG-2
8: COM
9: GND
|
Being special it rises and falls FMTOWNS, as SELECT and RUN decides with
the left and right simultaneous pushing
Is different the air does also rear 8th treatment
With X68000 and the like as a parallel input/output enabled (PortA [1-4], PortB
[6-7])
It seems that it is possible even with MSX
| PC Game PROPELLANT-ACTUATED DEVICE |
 |
1: +5V
2: A-shot1
3: A-PosX
4: Gnd
5: Gnd
6: A-PosY
7: A-shot2
8: +5V
9: - NA-
10: B-shot1
11: B-PosX
12: (MIDI OUT)
13: B-PosY
14: B-shot2
15: (MIDI IN)
|
As for PosX and Y for analog lever reading (detection change of rheostat)
Example: (0K=LEFT 50K=CENTER 100K=RIGHT) and the like
| MegaDrive PROPELLANT-ACTUATED DEVICE |
 |
1: DAT0
2: DAT1
3: DAT2
4: DAT3
5: +5V
6: DAT4
7: SEL
8: GND
9: DAT5
|
|
| SEGA MEGA DRIVE KEY MAP |
| SEL |
& nbsp |
DAT0 |
DAT1 |
DAT2 |
DAT3 |
DAT4 |
DAT5 |
| Low |
& nbsp |
Up |
Down |
Left |
Right |
A |
START |
| Hi |
& nbsp |
Up |
Down |
Left |
Right |
B |
C |
Parallel transfer. It is close to the ASCII pad
As for 6 buttons you grasp with software control
SEL (Serect) with the signal change of the signal
The Mode button when you have pushed at the time of movement, becomes
3 button pads
|
| SEGA Saturn PROPELLANT-ACTUATED DEVICE |
 |
1: GND
2: DAT2
3: DAT3
4: +5V
5: SEL1
6: SEL0
7: DAT0
8: DAT1
9: +5V
|
|
| SEGA SATURN KEY MAP |
| SEL0 |
SEL1 |
& nbsp |
DAT0 |
DAT1 |
DAT2 |
DAT3 |
| Low |
Low |
& nbsp |
Z |
Y |
X |
R |
| Low |
Hi |
& nbsp |
B |
C |
A |
S |
| Hi |
Low |
& nbsp |
Up |
Down |
Left |
Right |
| Hi |
Hi |
& nbsp |
0 |
0 |
1 |
L |
Parallel transfer
SEL (Serect) with the signal change of the signal |
| CapcomCPS1-EXT 10Pin (key) |
| 01 |
GND |
| 02 |
GND |
| 03 |
1p-Key4 |
| 04 |
1p-Key5 |
| 05 |
1p-Key6 |
| 06 |
2p-Key7 |
| 07 |
2p-Key4 |
| 08 |
2p-Key5 |
| 09 |
2p-Key6 |
| 10 |
2p-Key7 |
It is used for the case where it becomes insufficient with the JAMMA3 button
(the kick button and the like of StreetFighter2)
Key7 is thought that it is extra,
| CapcomCPS2 & 3-EXT 34Pin (key) |
| Solder side |
Component side |
| _ |
01 |
02 |
_ |
| _ |
03 |
04 |
_ |
| _ |
05 |
06 |
_ |
| _ |
07 |
08 |
_ |
| 2P-Shot6 |
09 |
10 |
_ |
| _ |
11 |
12 |
_ |
| _ |
13 |
14 |
_ |
| 1p-shot6 |
15 |
16 |
_ |
| 1p-shot5 |
17 |
18 |
_ |
| 1p-Shot4 |
19 |
20 |
_ |
| 2p-shot4 |
21 |
22 |
_ |
| 2p-shot5 |
23 |
24 |
_ |
| _ |
25 |
26 |
_ |
| _ |
27 |
28 |
_ |
| _ |
29 |
30 |
_ |
| _ |
31 |
32 |
_ |
| _ |
33 |
34 |
_ |
| GND |
35 |
36 |
GND |
It is used for the case where it becomes insufficient with the JAMMA3 button
(the kick button and the like of StreetFighter2)
| CapcomCPS2 & 3-EXT 34Pin (key) |
| Solder side |
Component side |
| GND |
01 |
02 |
GND |
| _ |
03 |
04 |
_ |
| +12V |
05 |
06 |
+12V |
| 3P-LockOut |
07 |
08 |
4P-LockOut |
| 3P-Coin |
09 |
10 |
4P-Coin |
| 3P-Start |
11 |
12 |
4P-Start |
| 3P-Up |
13 |
14 |
4P-Up |
| 3P-Down |
15 |
16 |
4P-Down |
| 3P-Left |
17 |
18 |
4P-Left |
| 3P-Right |
19 |
20 |
4P-Right |
| 3P-Shot1 |
21 |
22 |
4P-Shot1 |
| 3P-Shot2 |
23 |
24 |
4P-Shot2 |
| 3P-Shot3 |
25 |
26 |
4P-Shot3 |
| 3P-Shot4 |
27 |
28 |
4P-Shot4 |
| _ |
29 |
30 |
_ |
| _ |
31 |
32 |
_ |
| _ |
33 |
34 |
_ |
| GND |
35 |
36 |
GND |
D & those of 4 play correspondences of D and the like
As for image and sound and the test is the distribution from JAMMA the memory
which
You take sound it does also the air from the RAC jack of the baseplate
Informer [T.Akiba] way
At the time of the 2p connector it becomes 19th in 1P-Push 421st 2p-Push4 in,
but
Because it can remove from also JAMMA the same signal, it probably is unnecessary
| Namco Ext 48pin 2.54mmPitch (Kick & Sound) |
| Solder side |
Component side |
| Speaker R- |
A01 |
B01 |
Speaker R+ |
| Headphone R |
A02 |
B02 |
Headphone L |
| START SWITCH 4 |
A03 |
B03 |
Headphone GND |
| _ |
A04 |
B04 |
_ |
| Error insertion prevention key |
A05 |
B05 |
Error insertion prevention key |
| 4P RIGHT |
A06 |
B06 |
4P LEFT |
| 4P DOWN |
A07 |
B07 |
4P UP |
| 4P SHOT 1 |
A08 |
B08 |
4P SHOT 2 |
| VCC |
A09 |
B09 |
GND |
| VCC |
A10 |
B10 |
GND |
| _ |
A11 |
B11 |
_ |
| _ |
A12 |
B12 |
_ |
| _ |
A13 |
B13 |
4P SHOT 3 |
| _ |
A14 |
B14 |
_ |
| COIN SWITCH 3 |
A15 |
B15 |
COIN SWITCH 4 |
| COIN COUNTER 3 |
A16 |
B16 |
COIN COUNTER 4 |
| VCC |
A17 |
B17 |
GND |
| VCC |
A18 |
B18 |
GND |
| 3P SHOT 3 |
A19 |
B19 |
3P SHOT 2 |
| 3P SHOT 1 |
A20 |
B20 |
3P RIGHT |
| 3P LEFT |
A21 |
B21 |
3P DOWN |
| 3P UP |
A22 |
B22 |
START SWITCH 4 |
| _ |
A23 |
B23 |
_ |
| _ |
A24 |
B24 |
_ |
|