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Game console and arcade pinouts and hardware specifications.
 

Table of contents

Sony WEGA Service Mode - Entry and configuration

JAMMA Standard Pin-Outs

Neo Geo MVS JAMMA Pin-Out

Jamma Pin Out

SEGA System 16 Pin Out

 

Disclaimer

The information on the following pages are for information and reference only. By opening a games machine you are voiding any warranty and in addition you can seriously damage your console by altering its circuitry!

All mods on the following pages have been tested although no guarantee or responsibility is implied. If in doubt don't do.


Sony WEGA Service Mode.

I currently use a Sony WEGA TV for my gaming. Not commonly know is that all WEGA sets have an inbuilt service menu. Originally designed for use at the factory prior to dispatch, it allows configuration and fine tuning of most aspects of the TV including image and audio configuration.
Service mode can normally be entered by pressing the following on the remote in quick succession:

[i] - Info button
[5] - Number 5
[^] - Up volume
[ ] - Return from teletext
The following options should become available in service mode:

00 TT Mode off
01 Service menu on
02 No function
03 Set vol to 30%
04 Service menu in "Service Mode"
05 Serve menu in "production Mode"
06 Set vol. to 80%
07 Aging mode
08 Shipping condition (Production request), Reset to default
09 Language reset
13 Display of software version
14 Production info display
22 Operating timer and error mem. display

Great care should be taken when keying options, some codes are factory coded and can potentially damage or render the unit unusable.


Pinouts

For more information on the Scart Pin outs see this document documentation
or Scart Pin configuration/voltage standard

Video Ports
No VGA-1C5p Macintosh X68000 PC-9801 Towns TERA-DRIVE
RGB-9p
CGA-RCGcB9p
EGA-RCGcB9p
-- Mini Dsub 15 pin dsub 15 pin dsub 15 pin dsub 15 pin dsub 15 pin dsub 9 pin dsub 9 pin
01 Red Gnd Red Red Red Red Gnd
02 Green Red Red-GND Red-GND Red-GND Green Gnd
03 Bule CS Green Green Green Blue Red
04 ID2/RES ID1 Green-GND Green-GND Green-GND H-Sync & Mix Green
05 GND/SELFCTest Green Blue Blue Blue V-Sync Blue
06 Red-GND Gnd Blue-GND Blue-GND Blue-GND Red-GND Green2/Intensity
07 Green-GND ID2 YscComp N.C Mix-Sync Green-GND Blue2/MonoVideo
08 Blue-GND +5v GND N.C GND Blue-GND ! H-Sync
09 +5v (0.2A) Bule Mix-Sync N.C N.C GND ! V-Sync
10 Gnd ID3 Audio-Left Audio-Left Audio-Left - -
11 ID0/RES Gnd Audio-Right Audio-Right Audio-Right - -
12 ID1/RES/SDL V-Sync Audio-GND Audio-GND Audio-GND - -
13 H (C) -SYNC GND N.C AV N.C - -
14 V-Sync GND H-Sync H-Sync (H-Sync) - -
15 Res/SClock H-Sync V-Sync V-Sync (V-Sync) - -
*: As for the H-Sync having combined the Mix-Sync many
*: As for the Mix-Sync when the video signal (the composite) having blended, it is
With the VGA of *Sync onGreen standard the Mix-Sync blending in the Green, it is
The *Macintosh monitor size (resolution) is appointed with the ID1-3
*VGA15p
S-VIDEO S terminal (female)
1:C
2:Y
3:GND
4:GND
D-Conector D terminal
1:Y
2:Y-GND
3:Cb
4:Cb-GND
5:Cr
6:Cr-GND
7:Reserved
8:Line1
9:Line2
10:Reserved
11:Line3
12:GND
13:Reserved
14:PlugInFlag
With Line terminal 3, number of scanning lines, investigation system, information of aspect ratio is sent
The color difference signal (the Y, the Cb and the Cr 3) with the picture is sent, (the personal computer et cetera they are not 3 primary color RGB systems)
D terminal standard chart (the Japan individual specification)
D1 525i
D2 525i 525p
D3 525i 525p 1125i
D4 525i 525p 1125i 750p
D5 525i 525p 1125i 750p 1125p
* (I) Inter- less pile drawing (p) progressive one shot drawing
As for the D terminal present above-mentioned class is defined, (above the D6 while deciding)
With present private broadcast such as BS digital broadcast D3 class general
The D terminal the former component terminal (3 main lanes) with collected the control line the thing
How, if the せ it mixes also the aural signal and it thinks in the fact that the り ゃ it is good, but...

. MegaDrive-AV NEOGEO-AV PC9801dIN8p
DIN-8PIN 1:Red
2:Sync
3:Audio
4:Blue
5:Video
6: +5v
7:Gnd
8:Green
1:Red
2:Video
3:Audio
4:Blue
5: -NC-
6: +5v
7:Gnd
8:Green
1:RED
2:GREEN
3: +12v
4:BLUE
5:CLOCK
6: H_SYNC
7:GND
8: V_SYNC
The PC9801dIN8pin is digital
MegaDrive2-AV
DIN-8PIN 1:Red
2:Sound-L
3:Sound-R
4:Green
5:Vide
6:C-Sync
7:Sound-Mono
8:Blue
9: +5v
7th as for in sound at time of monaural at the time of stereo from 2,3
SEGA32X and MEGAJET the same connector
SEGA Saturn-AV
Saturn
PCB-Side
1:Video
2:S-Video (Y)
3:S-Video (C)
4: +5v
5:Red
6:Green
7:Bule
8:C-Sync
9:Sound-R
10:Sound-L
DreamCast
DreamCast-AV
DreamCast-AV
DreamCast
1:Gnd
2:Sound-R
3:Sound-L
4: +12v
5: +5v
6:VGA-select1
7:VGA-select2
8:V-Sync
9:H-Sync
10:C-Sync
11:S-Video (C)
12:S-Video (Y)
13:Video
14:Blue
15:Green
16:Red
Output changes with the combination of the VGA-SELECT
Combination below being verified, you are
1:Video-Mode
2:15kHz-Mode1
3:15kHz-Mode2
4:31kHz-VGA-Mode
SuperFamicom-AV
SFC-AV 1:Red
2:Green
3:C-Sync
4:Blue
5:Gnd
6:Gnd
7:S-Video (Y)
8:S-Video (C)
9:Video
10: +5v
11:Audio-L
12:Audio-R
The Nintendo64, GameCube the basis is same
As for the Nintendo64 the RGB signal being outputted outside, it is
If it wires from inside, output is possible, but the signal weak is
GamecCube Mini-D-Ribbon
GC-DAV 1:Y
2:Y-Gnd
3:Pb
4:Pb-Gnd
5:Pr
6:Pr-Gnd
7:Resve
8:Line1
9:Line2
10:Resve
11:Line3
12:Insert-Gnd
13:Resve
14:Insert
As for Insert insertion detection
Volt Line1 Line2 Line3
5.0v 1125 Progressive 16:9
2.2v 750 ----- 4:3leter
0.0v 525 Interess 4:3
PlayStation 2 -AV
PS-MultiAV 1:Sound-Gnd
2:Sound-L
3:Video-Gnd
4:Sound-R
5:S-Video (C)
6:Video (C-Sync)
7:S-Video (Y)
8:Gnd
9:Bule/Cb
10: +5v
11:Red/Cr
12:Green/Y
The Sync at the time <15KHz> of the RGB utilizes the Video signal
With the PS2 at the time of RGB output and at at the time of component output contents of the signal are modified. (9,11,12th)
Addition: 2002/02/22
When type turn of the PS2 itself the DVD prayer is the Ver1.0 with 10000,15000 only
The signal of the DVD is outputted as the RGB.
When it is the other than that, mandatorily the component you become
The fact that the DVD it is videotaped is evaded as a RGB for the sake of
Addition: 2001/08/23
Uses the PS2linuxKit, outputs to the VGA monitor the case which
[ The Sync ON Green ] (the system which mixes the Sync signal in the signal of the Green) with
The pattern which is connected to the PC monitor. Largest 1280*1024,16bitColor (70Hz) indicatory possibility
Perhaps.. the person who searches the SynC$onGreen corresponding monitor serious.
Controller (Console end)
Controller system
Family computer (FAMICOM) Game controller
FC-Ex-PAD 1:B0
2:B1
3:B2
4:B3
5:B4
6:IRQ
7:Sound
8:GND
9: +5v
10:Clock-A
11:A1
12:P0
13:P1
14:P2
15:Clock-B
SuperFamicon PROPELLANT-ACTUATED DEVICE
SFC-PAD SFC-PAD
1: +5v
2:Clock
3:P/S
4:Data
5:
6:
7:Gnd
Converting the signal of the pad to the parallel > serial, it transmits to the substance
The first Family Computer the numbers of buttons say just are few the same system (8 buttons) with or and expansion
PC-ENGINE PROPELLANT-ACTUATED DEVICE
PC-Engine-PAD 1: SEL
2: Clock
3: Gnd
4: DAT1
5: DAT2
6: DAT3
7: +5v
8: DAT0
PC- Engine KEY MAP
SEL & nbsp DAT0 DAT1 DAT2 DAT3
Low & nbsp A B SELECT RUN
Hi & nbsp UP RIGHT DOWN LEFT
Parallel transfer
SEL (Serect) with the signal change of the signal
NEO GEO PROPELLANT-ACTUATED DEVICE (console end and Male)
NEOGEO-PAD 1: +5V
2: DOWN
3: LEFT
4: B
5: D
6: SELECT
7: NC
8: GND
9: UP
10: RIGHT
11: A
12: C
13: START
14: NC
15: NC
MSX (ASCII) PROPELLANT-ACTUATED DEVICE
MSX-PAD 1: UP
2: DOWN
3: LEFT
4: RIGHT
5: +5V
6: TRIG-1
7: TRIG-2
8: COM
9: GND
Being special it rises and falls FMTOWNS, as SELECT and RUN decides with the left and right simultaneous pushing
Is different the air does also rear 8th treatment
With X68000 and the like as a parallel input/output enabled (PortA [1-4], PortB [6-7])
It seems that it is possible even with MSX
PC Game PROPELLANT-ACTUATED DEVICE
PcGame-PAD 1: +5V
2: A-shot1
3: A-PosX
4: Gnd
5: Gnd
6: A-PosY
7: A-shot2
8: +5V
9: - NA-
10: B-shot1
11: B-PosX
12: (MIDI OUT)
13: B-PosY
14: B-shot2
15: (MIDI IN)
As for PosX and Y for analog lever reading (detection change of rheostat)
Example: (0K=LEFT 50K=CENTER 100K=RIGHT) and the like
MegaDrive PROPELLANT-ACTUATED DEVICE
MD-PAD 1: DAT0
2: DAT1
3: DAT2
4: DAT3
5: +5V
6: DAT4
7: SEL
8: GND
9: DAT5
SEGA MEGA DRIVE KEY MAP
SEL & nbsp DAT0 DAT1 DAT2 DAT3 DAT4 DAT5
Low & nbsp Up Down Left Right A START
Hi & nbsp Up Down Left Right B C
Parallel transfer. It is close to the ASCII pad
As for 6 buttons you grasp with software control
SEL (Serect) with the signal change of the signal
The Mode button when you have pushed at the time of movement, becomes 3 button pads
SEGA Saturn PROPELLANT-ACTUATED DEVICE
SS-PAD 1: GND
2: DAT2
3: DAT3
4: +5V
5: SEL1
6: SEL0
7: DAT0
8: DAT1
9: +5V
SEGA SATURN KEY MAP
SEL0 SEL1 & nbsp DAT0 DAT1 DAT2 DAT3
Low Low & nbsp Z Y X R
Low Hi & nbsp B C A S
Hi Low & nbsp Up Down Left Right
Hi Hi & nbsp 0 0 1 L
Parallel transfer
SEL (Serect) with the signal change of the signal
Special connector
CapcomCPS1-EXT 10Pin (key)
01 GND
02 GND
03 1p-Key4
04 1p-Key5
05 1p-Key6
06 2p-Key7
07 2p-Key4
08 2p-Key5
09 2p-Key6
10 2p-Key7
It is used for the case where it becomes insufficient with the JAMMA3 button (the kick button and the like of StreetFighter2)
Key7 is thought that it is extra,
CapcomCPS2 & 3-EXT 34Pin (key)
Solder side Component side
_ 01 02 _
_ 03 04 _
_ 05 06 _
_ 07 08 _
2P-Shot6 09 10 _
_ 11 12 _
_ 13 14 _
1p-shot6 15 16 _
1p-shot5 17 18 _
1p-Shot4 19 20 _
2p-shot4 21 22 _
2p-shot5 23 24 _
_ 25 26 _
_ 27 28 _
_ 29 30 _
_ 31 32 _
_ 33 34 _
GND 35 36 GND
It is used for the case where it becomes insufficient with the JAMMA3 button (the kick button and the like of StreetFighter2)
CapcomCPS2 & 3-EXT 34Pin (key)
Solder side Component side
GND 01 02 GND
_ 03 04 _
+12V 05 06 +12V
3P-LockOut 07 08 4P-LockOut
3P-Coin 09 10 4P-Coin
3P-Start 11 12 4P-Start
3P-Up 13 14 4P-Up
3P-Down 15 16 4P-Down
3P-Left 17 18 4P-Left
3P-Right 19 20 4P-Right
3P-Shot1 21 22 4P-Shot1
3P-Shot2 23 24 4P-Shot2
3P-Shot3 25 26 4P-Shot3
3P-Shot4 27 28 4P-Shot4
_ 29 30 _
_ 31 32 _
_ 33 34 _
GND 35 36 GND
D & those of 4 play correspondences of D and the like
As for image and sound and the test is the distribution from JAMMA the memory which
You take sound it does also the air from the RAC jack of the baseplate
Informer [T.Akiba] way
At the time of the 2p connector it becomes 19th in 1P-Push 421st 2p-Push4 in, but
Because it can remove from also JAMMA the same signal, it probably is unnecessary
Namco Ext 48pin 2.54mmPitch (Kick & Sound)
Solder side Component side
Speaker R- A01 B01 Speaker R+
Headphone R A02 B02 Headphone L
START SWITCH 4 A03 B03 Headphone GND
_ A04 B04 _
Error insertion prevention key A05 B05 Error insertion prevention key
4P RIGHT A06 B06 4P LEFT
4P DOWN A07 B07 4P UP
4P SHOT 1 A08 B08 4P SHOT 2
VCC A09 B09 GND
VCC A10 B10 GND
_ A11 B11 _
_ A12 B12 _
_ A13 B13 4P SHOT 3
_ A14 B14 _
COIN SWITCH 3 A15 B15 COIN SWITCH 4
COIN COUNTER 3 A16 B16 COIN COUNTER 4
VCC A17 B17 GND
VCC A18 B18 GND
3P SHOT 3 A19 B19 3P SHOT 2
3P SHOT 1 A20 B20 3P RIGHT
3P LEFT A21 B21 3P DOWN
3P UP A22 B22 START SWITCH 4
_ A23 B23 _
_ A24 B24 _